Despite its age, ZZT continues to draw a following, and an online community based around it still exists today. In 1997, Epic decided to release ZZT and the four games that came with it as shareware, due to the program's being severely outdated in both graphics and sound. The source code for the original was lost, putting a stop to the development of any further versions, although it was eventually reconstructed through reverse engineering many years later in 2020. A sequel to ZZT with more advanced features was made, called Super ZZT, but it never had the success of its predecessor. After version 3.2 (the version considered to be the "official" ZZT), Tim Sweeney discontinued development, moving on to other projects, such as Jill of the Jungle. It was Epic's first release although it was not terribly successful, it did gain some attention. The language was created by Tim Sweeney of Epic MegaGames (now Epic Games). ZZT-OOP is a primitive object-oriented scripting language used by the DOS game creation system ZZT.
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